4 ms·
The scaling zones of GW2 were not very popular for those of us that played in the beginning. Traditional MMOs allow your character to gain power. The power gain
by jimwalsh 11y ago
The scaling zones of GW2 were not very popular for those of us that played in the beginning. Traditional MMOs allow your character to gain power. The power gain of your character is a large reason for many of the game systems to exist. To develop a system that takes away all this character power that you've gained felt boarderline 'slap in the face' like. Stripping character power is never a proper solution for an MMO.
- t0mbstone 11y agoThe trick is to make the level scaling optional. If I'm level 100, I should be able to go into a level 5 area and kill everything with one hit, but I wouldn't get any XP because it wasn't challenging. However, if my low level friend is playing and they want a buddy to help them with low level content, it would be nice to have the option of scaling my character down to my friend's level where I would be challenged by level 5 content alongside them (and even gain some degree of proportional XP or maybe scaled loot from it)
- simoncion 11y agoGW2's scaling zones were exactly what got my friend group playing the game, and kept them playing. With every other MMORPG we'd played up to that point -and every one of the very few we've played since GW2-, our group would inevitably do one of three things: 1) Never start playing together, as the level gap between the newbies and the more veteran players meant that challenges were either impossible, or impossibly easy. 2) Rarely ever play the game because a) the group wants to avoid 1) and b) it's hard to get five friends spread across four timezones together on the regular. 3) Play the game as often as we want, as we each have "regular" solo characters, and "play-with-the-friend-group" characters, but get far less than the regulation amount of fun out of the group games, as all-too-often there's only like one set of low-level story content, so playing with the group causes to to re-run stuff for like the billionth time anyway. And, really, even with the level scaling, your skills don't go away. Having a character in the party that's five or ten+ levels higher than the zone content makes it substantially easier than a character that's at-zone-level or just a few levels higher. (It remains quite satisfying to drop an offensive golem on some level one goblin and splat it in two hits.)
- spoiler 11y agoI agree with you. This is one of the main reasons why I enjoyed Guild Wars 2. However I'd like to add that the scale-down isn't at all that dramatic! I can kill a Moa or a bandit in Queensdale with 2-3 hits on my level 80 Mesmer (and he is a condition-based build), while it takes much more effort as a level 3 Thief. Also the traits, and gear stats remain, to an extent; they are maybe scaled down but they are still present. Furthermore, it also depends on the class you're playing. If you're a heavy-armour character with attack-centric stats you'll easily 1-hit anything, but if you're a healer engineer, you'll need to invest more effort.
- simoncion 11y agoI agree that one's scaled-down is a fair bit more powerful than the effective character level would lead one to believe. Indeed, that was the point that I was trying to get across. :) But you've got to admit that the scale-down is substantially more dramatic than in pretty much every other MMORPG, no? I mean, if you've forgotten, like spend a week or so with Firefall, then come back to the starting area. :P Moreover, a scaled-down level 80 will get level 80 gear when killing creatures. For folks who are invested in gear collection, but have low-level friends, this makes them far more likely to play together. (Wish I'd mentioned this in my original post. :P )