7 ms·
Tyria is not as robust as Azeroth. What does that mean?
by oconnor0 11y ago
Tyria is not as robust as Azeroth.
What does that mean?
- kvzivn 11y agoThat WoW > Guild Wars
- toxican 11y agoMore like WoW's world > Guild Wars' world. In terms of gameplay, I definitely prefer GW. In terms of story, world, characters, Wow blows it out of the water. I just struggle to care about anything that's going on in Tyria
- wlesieutre 11y agoNames of settings, GW and Warcraft respectively.
- minimaxir 11y agoThere's a side effect to the downscaling of all content in that all content feels the same. Guild Wars 2 has public world events, where large numbers of players (50+) team up against a boss or a mob of enemies. Almost all bosses are HP sponges, so it gets repetitive very very easily. (ArenaNet attempted to make more complex areas, which mostly just added grind.) In terms of world exploration, Guild Wars 2 has a few unique ideas there with Vistas (get to a certain point of the map and get a nice view) or Jumping Puzzles (platforming challenges), the latter of which I am not a fan due to the wonky controls. The core issue why I don't play GW2 anymore is that it gets pretty samey. They did add episodic content for free which is pretty nice, except the plot was completely incomprehensible.
- digi_owl 11y agoTheir problem is that so much of the defensive options in game are active ones that avoid or nullify all incoming damage. Mobs don't do that, so instead they are given a massive health pool. This in effect turn every fight into a fight between mob health pool and how many active defenses you brought along. On top of that, anyone can "heal" someone that has gotten defeated and so bring them back into the fight.