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Nice. I'm not a Google fanboy, but I believe Material is the best visual language for UI. Okay, there are different contexts, but it's best thought-through, an
by V-2 12y ago
Nice.
I'm not a Google fanboy, but I believe Material is the best visual language for UI. Okay, there are different contexts, but it's best thought-through, and most modern.
For instance, the use of animation is finally mature and at the same rich and amplifying user experience (rather than being an eye-candy).
And I think it's very compatible with web apps.
A Material-ish popular chess site: http://en.lichess.org/ http://en.lichess.org/ (I'm in no way associated, but a happy user)
- Karunamon 12y agoWhat? Why? I personally find Material to be hideous because of its color abuse. It makes your UI look like an over-saturated Fischer-Price toy because of all the bright primary colors everywhere, and that's before we get into the lack of shadow and shading that seems to have infected "modern" design.
- kenbellows 12y agoColors are easily changed, and certainly expected to be changed for reach site; that really isn't relevant to the tech being present. And are you railing against flat design in general? This is another personal preference religious war that's been waged back and forth since the advent of digital design. Don't worry, the pendulum will undoubtedly swing back your way again in a few years.
- V-2 12y agoWell, Material is already a bit of a compromise, it's not as radical as Microsoft's Metro (I know they don't call it that anymore). It uses physical metaphores and fake 3D, it's just very subtle at it.
- kenbellows 12y agoAlso, with respect to color, Material is by no means limited to (or even promoting) primary colors: http://materializecss.com/color.html http://materializecss.com/color.html
- solve 12y agoI'll take the opposite side - pastel colors are horrible and disgusting. I can't imagine why anyone would like pastel colors.
- warfangle 12y agoUgh, I don't understand you color fanatics. I like my user interfaces black and white - you know, like on an amber monitor. /s
- dublinben 12y agoYour comment obviously wasn't serious, but the color choices in most designs these days are pretty arbitrary. A good design should work in b/w for accessibility reasons alone.
- V-2 12y agoand that's before we get into the lack of shadow So we are not talking about the same thing, because Material uses shadows extensively - certainly more so than older versions on Android. See https://developer.android.com/training/material/shadows-clipping.html https://developer.android.com/training/material/shadows-clip... and http://www.google.com/design/spec/what-is-material/objects-in-3d-space.html#objects-in-3d-space-elevation-android- http://www.google.com/design/spec/what-is-material/objects-i... for more details
- Karunamon 12y agoIt's supported, sure, but that doesn't mean it's going to be used by a lot of people. I can't look it up right now, but I recall the official Google apps look rather flat.
- coke12 12y agoShadows are a huge part of Material UI. They are used to create layering between materials, which creates the illusion of depth and space.