3 ms·
Quake 1 & 2 largely used fixed point arithmetic, for speed, AFAIK.
by tachyonbeam 12y ago
Quake 1 & 2 largely used fixed point arithmetic, for speed, AFAIK.
- clarry 12y agoThey've got fixed point code in a few spots (especially where it makes sense if you're e.g. indexing into a texture), but the original Quake source really says float all over the place.