3 ms·
I believe modern hacks for counter strike behave exactly that way. if I recall correctly, the accuracy spread for bullets is determined by a "random" seed on t
by catshirt 12y ago
I believe modern hacks for counter strike behave exactly that way.
if I recall correctly, the accuracy spread for bullets is determined by a "random" seed on the client. aim hacks can counteract recoil and bullet spread by "predicting" the next values the client is going to generate.
- ygra 12y agoNot since December. It has been changed so that hit testing is done with a server-side seed. With the drawback that decals and tracers are wrong client-side.