3 ms·
It's interesting that such a simple implementation of randomness works so well, in particular enemy in-fighting and their decision to pursue or not. I'm sure w
by bentcorner 12y ago
It's interesting that such a simple implementation of randomness works so well, in particular enemy in-fighting and their decision to pursue or not. I'm sure when you're playing, you end up anthropomorphizing many of these decisions.
- anyfoo 12y agoNote that these decisions might still be "intelligent" (to a certain degree, i.e. not actually random but based on reasoning) without that hack. But there might be a small chance involved where the entity would do another thing than the algorithmically determined action, and depending on how the values are interpreted this then triggers, the overriding of the game AI now just happens every time.