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You are thinking about only one side of the thing, and not about the more ethical/legal side. For example you could sell your knowledge by helping developers to
by spyder 12y ago
You are thinking about only one side of the thing, and not about the more ethical/legal side.
For example you could sell your knowledge by helping developers to prevent hacks. Like the Anti-Cheat Toolkit for Unity: https://www.assetstore.unity3d.com/en/#!/content/10395 https://www.assetstore.unity3d.com/en/#!/content/10395
Sure it doesn't prevent motivated cheaters but it's still has value for the developers. Another useful thing could be to sell online curses about your knowledge.
- wolfgke 12y ago> You are thinking about only one side of the thing, and not about the more ethical/legal side. For example you could sell your knowledge by helping developers to prevent hacks. Like the Anti-Cheat Toolkit for Unity: https://www.assetstore.unity3d.com/en/#!/content/10395 https://www.assetstore.unity3d.com/en/#!/content/10395 Sure it doesn't prevent motivated cheaters but it's still has value for the developers. So in other words I (or the OP) shall sell snake oil to developers? :-( > Another useful thing could be to sell online c[o]urses about your knowledge. Even providing real-life examples would probably be of very dubious legality. And building artificial examples would involve building, say, at least half of a game engine - lots of work for artificial, contrived examples. :-(
- derefr 12y ago(Not that I know this particular product, but) it's not necessarily snake-oil, any more than a steering-wheel lock is. Disincentivizing hacking has actual dollars-and-cents ROI for a game company even if hacking isn't completely eliminated. The fewer players left who are interested in spending serious time to break the game, the more resources can be dedicated to finding/stopping each individual one. > And building artificial examples would involve building, say, at least half of a game engine You could take an existing FOSS game engine, and alter it to have a particular vulnerability, so as to explain how such a vulnerability would then be found and exploited in the resulting product.