5 ms·
I disagree. It's easy today to think of the consoles of yesteryear as simple self contained systems (A 6502-based CPU? How quaint!). However, Consider the unhol
by korethr 12y ago
I disagree. It's easy today to think of the consoles of yesteryear as simple self contained systems (A 6502-based CPU? How quaint!). However, Consider the unholy trinity that was the Sega Genesis/Master System/CD/32X. Though no longer modern, that absolutely is a tower of complexity, especially when it was brand new.
The emulators of the game consoles of the past exist today because some hacker got curious and interested. Complexity certainly isn't stopping emulator devs. The Wii was more complex than the Gamecube, which was more complex than the N64, which was more complex than the SNES, which was more complex than the NES. And yet there are emulators available for all of those systems.
What is different today that would prevent an enterprising hacker tomorrow from making emulators of today's consoles?
- lloeki 12y ago> What is different today that would prevent an enterprising hacker tomorrow from making emulators of today's consoles? Not a sliver of hope of access to the server-side runtime of cloud-assisted† games? † not full-scale MMOs but Diablo III, Starcraft II, Destiny, even Guild Wars...
- abricot 12y agoIf they follow the example of Ultima Online they certainly will live on forever. In many some though, they will be replaced with full conversions that gets even more popular than the original.