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Rogue Amoeba abandons iPhone because of App Store approval insanity
- drewcrawford 17y agoI've had similar things happen to me (not quite this egregious, but still pretty bad). I haven't been shipping updates for some of my existing apps because Apple won't let me keep existing functionality. Considering doing Android ports, but there's not (yet) enough money in it, and the software stack is quite a bit crappier IMHO.
- andreyf 17y agoI haven't been shipping updates for some of my existing apps because Apple won't let me keep existing functionality. This happened to a product I was working with, as well (albeit with trivial functionality we had no trouble taking out). The logic is extremely silly, indeed.
- drewcrawford 17y agoIt always seems very theoretical and anomalous and far away until it invades your project and affects you. For every one of these blog posts I see, I wonder how many developers are out there who just gave up in silence.
- timdorr 17y agoI find it interesting that Apple's problems with the review process seems to be hurting them the most by leaving developers hanging and having nothing better to do than port their apps to another platform.
- skullsplitter 17y agoI think the essential point is this, "There’s a bigger story here, however. It’s one that’s been told before, but until things change, it needs to keep being told. Simply put, the App Store is broken."
- bcl 17y agoMore specifically it is the review process. You dump your app into a black hole and get very little feedback. They need to have a dialog with the developer and a tighter feedback loop. Submit app, assign reviewer (who will also get priority for reviewing any updates), and then you have a dialog with the reviewer. I've got a couple small apps that I'm preparing to submit, but I don't think I'll spend the time to write anything serious until they fix this.
- megaduck 17y agoWhy is there a review process at all? There's no review process for OS X, and that seems like a decent consumer experience. For that matter, there's never been a review process for UNIX, Windows, or the Web. Those platforms all seem to do okay. Seriously, what advantage does the review process offer? Can it be seriously argued that "review" benefits anybody?
- tedunangst 17y agoThere is very much a review process for software sold on store.apple.com, as evidenced by the fact that there's a lot of software not sold there. The problem is there is no outlet for rejected software, but I don't think you are any more entitled to sell via the App Store than you are to demand that your product be sold in Apple Stores.
- lukifer 17y agoTo play devil's advocate: - Users require a higher level of reliability from their phone than their computer, and keeping out trojans and buggy apps improves the overall experience. - Apple is able to maintain a more consistent UI by only allowing apps that conform to certain standards. - Some apps need to be kept out for legal reasons (BitTorrent) or to make parents more comfortable giving a device to their kids (porn). I don't mind a review process inherently, but Apple has mismanaged the whole thing in about every conceivable way. If I had my druthers, all apps would be instantly approved, with malware/etc yanked remotely as needed. Failing that, a community review process might also work well.
- andrewljohnson 17y agoI particularly object to Apple rejecting apps for "pre-existing conditions." I have had two apps get randomly rejected for things that had existed for several versions. I blogged about this a bit: http://www.gaiagps.com/news/article/Update%20on%20Gaia%20GPS%20Releases http://www.gaiagps.com/news/article/Update%20on%20Gaia%20GPS... This is just bad for everyone involved. Apple could just say "fix it next time or we will reject you" rather than throwing a wrench into my operations. Oh well... I'm going to keep developing iPhone apps and hope things improve.
- megaduck 17y agoYou're a far more tolerant man than I. The fact that Apple is preventing you from supporting your customers is inexcusable. These kinds of issues can be extremely hurtful to an ISV. I wonder if upper management at Apple knows how much damage they're doing to their reputation in the developer community.
- andrewljohnson 17y agoIt has nothing to do with tolerance, and everything to do with paying my rent. I rant and curse about this, but at the end of the day, I have to play ball.
- smokey_the_bear 17y agoIt's true that it is extremely painful to watch emails and bad reviews come in complaining about a bug that you fixed weeks ago when Apple is blocking you from getting the fix out there. On the other hand, we make money off the app store, and we didn't off of our website. So it's a little easier to be tolerant.
- padmanabhan01 17y agoFrom a pure business perspective, who is losing out here? I mean, a web developer may hate IE, but what would be the outcome if he designs the site as firefox/safari alone. or a software developer for that matter with windows. If the project is a hobby, sure. anything and everything goes. But what about the business perspective?
- whopa 17y agoBlackberry is the #1 smartphone, yet the app ecosystem there is pretty dismal. Clearly there is another dynamic at work there, and pure installed base isn't as compelling a factor as it seems. One reason could be that the Blackberry platform is absolutely horrible to develop on.
- nearestneighbor 17y agoWhy is it horrible? Do they have anything similar to the App Store, btw?
- whopa 17y agoThey have the Blackberry App World. It's horrible because the platform views the web as an afterthought, so there are no modern APIs for dealing with it. The Java version is ancient as well, and you have ridiculously small system limitations, like number of open files and such. I could go on, it's so bad it's almost comical. This is why there isn't a really healthy app ecosystem, only people who are paid enough by their employers to offset the pain develop apps, or people just pay Blackberry itself to develop something for them.
- viraptor 17y agoThere's another path that information takes. Even if web developers still supported IE, they knew about better browsers and used them. Since most IT people are also doing computer support for their family and are considered more skilled by friends, alternative browsers found their way to "normal" people. Remember that there was almost no marketing from Mozilla (at least in Europe) before Firefox came out... and somehow they got to the current position. I converted a couple of friends and one company myself. I read a lot of stories like this one and I'm sure I will buy a different phone. People I meet may notice and hopefully I will convince them to look at alternatives too. There is some real influence that comes from geeks and developers - even if it starts small :)
- wmeredith 17y agoWow. The iPhone platform is losing a lot of talented (go Rogue Amoeba! I love those guys) developers here lately. I wish Apple would fix this.
- pkulak 17y agoIs the Android store any better? Do they just let anything in that people submit?
- nailer 17y agoPretty much - there an app that uses Rolex's trademarks without authorization and they haven't taken it down yet.
- deleted 17y ago[deleted]
- inc 17y agoSubmitted apps go up almost instantly, no approval required.
- simanyay 17y agoYes. Plus, you can install any application without using the Store at all.
- jsz0 17y agoThe Android store has its own set of problems. People are releasing updates constantly just to get to the top of the list for new releases. Once you install apps you're constantly bombarded with updates that seemingly change or fix nothing. (because they don't, it's a marketing ploy) There's apparently no way to filter different languages out so I have to hunt through a list of apps with titles in languages. Apps have compatibility problems. The Market is littered with non-sense like "pre-CupCake edition" "Eclair edition" and "DOES NOT WORK WITH insert handset name here" Some apps just crash on startup. Some apps don't support virtual keyboards. I downloaded a random system monitor app that said every possible value like RAM/CPU was NULL. Compatibility is a problem. Some apps install services that cause other apps to work differently. For example I installed some random file manager that caused the photo app to take an extremely long time to startup. Removed it and all was well again. There's no real easy way to UNINSTALL apps. You have to go to a list that includes everything including system components like com.something.blah.something. The Market doesn't support screenshots? or developers simply don't upload them? App naming is very inconsistent. One app might be AMAZING APP, another might be Amazing App, another might be Amazing App 1.0 Pre-Cupcake. Makes your program list a bit difficult to navigate. Apps can pollute your application list. I have something called UIServer-something or another in my programs list -- when I run it nothing happens. No clue what it is but it sounds important so I don't really want to remove it either. So yeah... the grass isn't always greener. It's shaping up to be another Mac vs. PC thing where you can probably do more exotic things on the PC (Android in this case) but you pay a price for it with added complexity. The iPhone will offer a more seamless experience but you have to play by Apple's rules.
- shimi 17y agoIts all a fab. A year ago engineers and corporates around the world made sure they have an iPhone app no matter the expense, and now everyone start to abandon the idea.
- lutorm 17y agoYou mean a fad? fab = fabrication? That doesn't make sense to me.
- deleted 17y ago[deleted]
- jeroen 17y agoInteresting link from the comments: http://iphonedevelopment.blogspot.com/2009/11/rogue-amoeba.html http://iphonedevelopment.blogspot.com/2009/11/rogue-amoeba.h...
- allenbrunson 17y agoi agree with most of that. apple wasn't an angel in this situation, but rogue amoeba made the whole thing far worse by being petulant.
- voidpointer 17y agoThe public API they are referring to is a Mac OS X API. They assert that it is alright to transfer the image provided by that API to another device and display it there. This may or may not be the case but in my opinion, the argument could be a non sequitur. Just because one system provides you the means of getting a certain bitmap does not automatically entitle you to use that bitmap somewhere else. It's silly that Apple accepted it before and refuses the bug-fix release. And RA is right to be mad at them for that. However, for me the "it's a public API on the Mac so we are allowed to use the bitmap returned by that function on the iphone" -argument does not hold.
- dchest 17y agoWhile this is not a legal document, NSImage class docs have the following text for some constants: Images representing standard artwork and icons that you can use in your applications Drag images you can use in your applications. Images representing sharing permission icons that you can use in your applications. http://developer.apple.com/mac/library/documentation/Cocoa/Reference/ApplicationKit/Classes/NSImage_Class/Reference/Reference.html#//apple_ref/doc/uid/20000344-SW84 http://developer.apple.com/mac/library/documentation/Cocoa/R... However, NSImageNameComputer, which Rogue Amoeba uses, doesn't have "you can use in your applications": Images representing Finder items. Though, it has the following text: You should use these images to reflect specific elements of the Mac OS X environment. For example, you might use the burnable folder icon if your software allows the user to organize content for burning onto an optical disk. The appearance of images can change between releases. If you use an image for its intended purpose (and not because of how it looks), your code should look correct from release to release. Does Rogue Amoeba use these images to reflect specific elements of the Mac OS X environment? I guess so.
- Timothee 17y agoThanks for finding this. I think the issue is that this doc is for the Mac API. So it's fine to show these images on the application running on the Mac but that's it, not on the iPhone app. (at least, I imagine that's Apple's point)
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- mark_h 17y agoGruber's commentary: http://daringfireball.net/linked/2009/11/13/app-store-rogue-amoeba http://daringfireball.net/linked/2009/11/13/app-store-rogue-... http://daringfireball.net/2009/11/airfoil_touch_situation http://daringfireball.net/2009/11/airfoil_touch_situation The first is basically just the RA release, but the second is his analysis (or refutation of someone's defense of Apple, more accurately).
- inc 17y agoDoes anyone know if large developers get any sort of special treatment with submissions? It's hard to imagine that they'd make EA or Disney wait 14+ days in between app submissions.
- Timothee 17y agoI was wondering about that yesterday when chatting in the Facebook iPhone app. I remember that there was a story about an app being rejected being the chat bubbles used in it looked too similar to the ones existing in the SMS/MMS app from Apple (basically the iChat look). However, the bubbles used by the Facebook app are exactly the same as the one in SMS/iChat. Maybe it passed through the review process by mistake, but you have to wonder…
- city41 17y agoHow could they not? Apple created a completely opaque submission system on purpose; in order to retain full control over what goes into the store. I think not only do large companies get a much faster and simpler submission process, but I also believe the current landscape of the entire app store has an impact on your submission. If 1000 action games just got submitted and that part of the store is currently saturated, I am positive Apple will hold back any more action game submissions for a while and possibly even reject perfectly valid submissions. After all, Apple is making money off these apps too, they have a vested interested in maximizing what goes into the store.
- antonovka 17y agoYes -- Apple makes direct review contacts available to larger companies, permits them to break certain portions of the SDK agreement, and provides assistance and status information while navigating the (much more friendly) review process. They also provide leg-ups by negotiating feature of their applications, etc.
- Agent101 17y agoMaybe a bunch of the smaller app developers need to get together and form a large umbrella organization (that they are all share holders in) to get the better treatment.
- natch 17y agoPeople, it's not that difficult. You do not include Apple icons, Apple, logos, screen shots (edit: or pictures) of Apple products, Apple trademarks, other trademarks... OK, it sounds like a long list, but it's really not that bad. You can blame Apple, but part of the blame also has to go to trademark law, which requires them to do this in order to protect their valuable trademarks. Yes, there are other issues besides trademark issues for which the App Store rejects things, but it's amazing how many stories about this boil down to someone not having read the Apple guidelines, or having read them but not believed them. Even Android has rules relating to trademarks: http://www.android.com/branding.html http://www.android.com/branding.html Edit 2: I've read the RA "refutation" of Lamarche, and it is close to delusional with its implication that a screen shot could not be considered a trademark infringement. The matter is totally open to interpretation, but that is not the point. The important thing is that any company, including Apple, is required to take the strict interpretation if they want to do the best job of protecting their trademarks under the law.
- octover 17y agoBy that logic then all VNC clients and webviews are in violation. I can use a VNC client to connect to my Mac, see the screen including Dock with Safari and other Apple icons. Any webview is capable of pulling over the network apple.com which contains a plethora of Apple icons, logos, screenshots and pictures of products.
- natch 17y agoThat's an interesting take on it. VNC, maybe, especially if it's sold by using screen shots that show the Apple desktop. Web browser / webview, even Apple probably wouldn't push it that far, although when you're hiring low wage workers to review essentially the entire potential universe of content, there are bound to be some overzealous interpretations.
- Wump 17y agoThe other point here is that Rogue Amoeba's frustration and ultimate response was exacerbated by the process, not just the result. The process was marred by vague, unresponsive communication, insanely long wait times, and inconsistency. If this whole back and forth between RA and Apple had taken a week instead of almost 4 months, their response probably would have been very different. They probably wouldn't have left the platform. The process is broken, and it makes things worse for both developers and users.
- jsz0 17y agoIf Apple has no intentions of changing the App Store model and will retain control indefinitely I think they need to monazite the App Store approval process to prioritize their resource and weed out some of the frivolous apps that clog up the que. There should be an option for a full level of support including an account manager who can intermediate disputes and work with developers throughout the whole process closely on approval issues and future maintenance releases. It would be good to offer a lower tier of support for indie/hobby developers for a much smaller premium. Something on a per app basis that would allow them to cut ahead of the pack.
- Keyframe 17y agoI don't see a way to improve this situation. However I can draw a parallel with console market. In order to publish a game for a console, there is bar to entry on SDK price alone and then there is an approval process. If approval process is relaxed, there is a "Seal of quality" attached from the console manufacturer for good content, and people are somewhat educated to look out for that kind of content. Apple couldn't charge for SDK at this stage, and if they did it would have to be something like XNA Creators Club. They could streamline/relax approval process and introduce Seal of quality type of content approval where applications longing for that status would go through a more rigorous process. Kind of like Microsoft has for Windows applications (I forgot the naming for those kind of apps).
- trezor 17y agoI can see Apple's point about not wanting anyone else to infringe on their trademarks and representing their application like anything officially from Apple. I can see that. That is one hundred percent reasonable. However when Apple demands that you explicitly write code in your software to detect if any bits or bytes you push to the iPhone screen originates from Apple somewhere and block that, that is something completely different. If that is the line they require people to follow, the following is a list of applications I can see requiring rewriting to follow the guidelines: VNC, Web-browsers, picture viewers, feed-readers, audio players displaying artwork. Basically any application displaying anything from any network source, maybe even local sources. Heck, any application displaying any bitmaps at all. If Apple indeed thinks this is a reasonable line of thought and expect everyone to follow it, they should provide a public API to ease the burdons of the developers. They could make a function like NSContainsAppleTrademarkedComponents and require all applications to use that. To really make things easier, they could redo some parts of the API, like making a NSShowBitmapAppleOnly function which actually displays a bitmap, and a function available to the general public called NSShowBitmap which automatically invoked and checked via NSContainsAppleTrademarkedComponents. Somehow I suspect that Apple understands that this is an impossible task, a stupid thing to check for, and that they will in no way be willing to write the code to make this happen, no matter the size of the company and resources they have available. Yet somehow they expect any small developer to do this. Apple is definitely the worst control freak out there, restricting absolutely anything they can restrict, and yet people still say Microsoft, with their relatively open and reasonably well documented AIPs (there are horrible exceptions and yes I know), that with all this evidence to the contrary that Microsoft is the bad guys. I just don't get it. I don't own an Apple computer, just an iPhone, so maybe I lack the essential hardware required for absolute self delusion. If the way of Apple is the way of the future, I don't want a part of it. When I develop stuff, for a mobile platform or not, you can be sure Apple won't be on the list of supported platforms.