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XNA was what I used to build my first game ever. It was a magical experience to realise how quickly I could get things running. Nowadays when I go over game fra
by nstart 12y ago
XNA was what I used to build my first game ever. It was a magical experience to realise how quickly I could get things running. Nowadays when I go over game frameworks' documentation, I find myself thinking back to how simple xna was. Not to put down the other frameworks out there, but it felt like I'd never have been able to pick them up as easily as I did XNA.