4 ms·
>Running the world where nobody's watching uses a lot of compute power. That should not be true with proper design. The game would just store "car accident of
by ovi256 12y ago
>Running the world where nobody's watching uses a lot of compute power.
That should not be true with proper design. The game would just store "car accident of type X and severity Y at time Z" until someone comes to watch. Then it would show the appropriate cleanup efforts that the watcher would witness.
- Animats 12y agoThat's what games do now. Switching between levels of detail like that tends to create artifacts, and requires lots of special casing.