4 ms·
Probably because they're not directly interacting with it, they're just watching it, which makes the delay a lot less noticeable. The 10ms delay is more of a pr
by dandelany 12y ago
Probably because they're not directly interacting with it, they're just watching it, which makes the delay a lot less noticeable. The 10ms delay is more of a problem for interactive apps where you eg. touch the screen and expect it to instantly make a sound. In this kind of feedback loop, even small delays are distracting and it becomes difficult to keep a beat because the lag is perceptible. If you tried to remotely play an instrument from 3.4 meters away, you would probably notice it too.
- bentcorner 12y agoSort of like why audience clapping tends to get really messy until the performer does the "hands above the head" thing to get them back in sync.
- falcor84 12y agoClapping synchronisation is actually a well studied spontaneous occurrence, that just takes O(1) periods, see this article for some analysis: http://arxiv.org/pdf/cond-mat/0006423v1.pdf http://arxiv.org/pdf/cond-mat/0006423v1.pdf
- navaati 12y agoHe's talking about clapping in rythm during the music, not applause afterward (fun pdf tho)
- psychometry 12y agoAudiences have a natural tendency to slow down. They're mostly not musicians and I imagine their clapping as a response to the music (and the other clappers) rather than internalizing the music as a performer would.
- darkmighty 12y agoIf you start from a perfectly synchronized audience and assume they clap reactively, you'd expect them to delay each of their claps by ~1/2 speed of sound * width of the room. A good example for why on music you need a good rhythm (internal constant frequency driver) instead of acting reactively to perform well.
- psychometry 12y agoYes, the audience will slow down regardless. Either the band slows down with them or they keep the same tempo and the clapping gets screwed up. It's frustrating as a performer trying to fight the audience and the only solution I know is to have the house levels sufficiently loud that the audience continually adjusts.