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It was and I'm guessing still is a problem on Windows too: http://en.wikipedia.org/wiki/Latency_(audio) http://en.wikipedia.org/wiki/Latency_(audio) Linux has
by jebblue 12y ago
It was and I'm guessing still is a problem on Windows too:
http://en.wikipedia.org/wiki/Latency_(audio) http://en.wikipedia.org/wiki/Latency_(audio)
Linux has a Real Timer kernel you can run, I used to run it when doing audio stuff, it works great.
- copx 12y agoWindows overcame its audio latency issues in the Vista days by introducing WASAPI (Windows Audio Session API), an API especially designed for professional audio processing. It grands an application exclusive, direct control of the audio hardware drivers, bypassing the higher-level audio layer of the OS. That + real-time threads (I do not know how old that feature is) allows for pro-grade latencies.
- stinos 11y agoI had the exact opposite experience (about 10 years ago, didn't try any audio since on linux): even after all possible RT patches and whatnot we were happy if we would get skip-free roundtrip latencies of 50mSec on Debian with pretty much top of the line pro soundcards. Might have been bad drivers, or maybe we were just screwing up, but on Windows (with ASIO)/OsX we would just install driver, open control panel, turn down buffer size to minimum and sampling rate to maximum and be looking at about 2mSec of latency with a simple loop I->O test app (IIRC but I'm pretty sure it was 64 samples @ 96kHz)