5 ms·
Amazing, I've tried to do this for Wipeout 3 in the past (extract the tracks) and was defeated - this makes it seem fairly easy!
by idunning 11y ago
Amazing, I've tried to do this for Wipeout 3 in the past (extract the tracks) and was defeated - this makes it seem fairly easy!
- fapjacks 11y agoVery interesting. I did this, as well. It was possible to put the Wipeout 3 CD into a CD player and play the tracks as though they were audio files. Realizing this, I used a simple audio ripper to extract the audio files. This was (I think) around 2001 or so.
- phoboslab 11y agoI believe he meant the race tracks, not audio tracks. I read somewhere that WipEout XL used a similar data format as the original WipEout, but Wipeout 3 looked like it had a completely new game engine.
- mattdotc 11y agoStoring background music as CD-Audio was par for the course with a lot of PSX games.
- geon 11y agoAnd for PC games of the era. I know Descent did that.
- phoboslab 11y agoNot at all. At least not for me. It's only in hindsight that everything appears obvious. I spent a considerable amount of time trying to figure out the track textures. It was only when I looked at the game in an emulator again (psxemu[1], which comes with nice debugger that lets you record frames and single step through draw calls) that I noticed that the track faces are subdivided at run time. This gave me the clue to look for textures in different LOD levels. Still, it feels great once you get it working. Reverse Engineering is like solving really rewarding puzzle! [1] http://psxemulator.gazaxian.com/ http://psxemulator.gazaxian.com/