4 ms·
Ad funny hack with ASCII tileset: I googled for some `NetHack ASCII tileset` and found [1], made userstyle [2] that uses this picture and it works seemingly wel
by myfonj 12y ago
Ad funny hack with ASCII tileset: I googled for some `NetHack ASCII tileset` and found [1], made userstyle [2] that uses this picture and it works seemingly well [3]. So I suppose there will some "true console-looking" tileset soon.
[1] http://geoduck42.deviantart.com/art/Geoduck-NetHack-Tiles-40x20-78672541 http://geoduck42.deviantart.com/art/Geoduck-NetHack-Tiles-40...
[2] https://userstyles.org/styles/112589/browserhack-geoduck42-tileset-qnd.css https://userstyles.org/styles/112589/browserhack-geoduck42-t...
[3] http://static.userstyles.org/style_screenshots/112589_after.png?r=1428888390 http://static.userstyles.org/style_screenshots/112589_after.... This certain sprite seems nice in original, but I had to transform it from 20×40 to 32×32, because re-positioning would be overkill (Haven't found any 32×32 alternative) I just wanted to try such proof-of concept…
- coolwanglu 12y agoTry typing this in the browser console (might need to reload the game first) nethack.apply_tileset('http://cook.web.eschelon.com/pictures/geoduck20x12.bmp' http://cook.web.eschelon.com/pictures/geoduck20x12.bmp', 12, 20) I felt that a complete ASCII port worth a separate project, yet it might not be that interesting as we've already got NAO. But if you guys feel that a ASCII tileset is ok, I'm happy to add it. How about this smaller version?
- myfonj 12y agoPretty neat! And I see you have included that tileset natively. I think that making "pure ASCII image-less tileset" should be piece of cake as well: .tile:after { display: block; text-align: center; font: bold 30px/30px monospace; } .tile158:after { content: '@'; color: yellow; }