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The Amiga 1000 could support a 640x400x4 bitplane 30fps interlaced display with its 16-bit path to memory at 7.14MHz. If you double the clock, and double the wi
by mtviewdave 12y ago
The Amiga 1000 could support a 640x400x4 bitplane 30fps interlaced display with its 16-bit path to memory at 7.14MHz. If you double the clock, and double the width of the data bus, then a 640x400x8 bitplane at 60fps becomes theoretically possible, which would have made it an easier sell for business (the need for a non-interlaced 640x400 mode was obvious quite early on)
Obviously there's more to improving the graphics architecture than just improving the clock and data path. My point was that the easy benefits of Moore's law at that point would have substantial improvements possible, if Commodore was able and willing to make the attempt. "What amazing graphics thing are we going to do next?" was the question Commodore needed to be asking themselves in 1985, but it's clear they didn't. How much of that was due to money, and how much was due to corporate culture, is not clear to me.
And WRT Intuition: it was tied to the hardware, but you overstate the case. Later Amigas had new graphics modes, and Intuition had support for 8 bitplanes from the beginning. I don't think 640x400x8 @ 60Hz was impossible, or even that difficult, in 1987, from an OS perspective.
BTW, anyone else disappointed that there are no Amiga engineering alum who have discovered this thread?