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It is all about execution. And some of the best executions haven't been first (i.e. Windows, Google, iPod, etc). Actually having others developing your idea w
by drawkbox 17y ago
It is all about execution. And some of the best executions haven't been first (i.e. Windows, Google, iPod, etc). Actually having others developing your idea will not only provide reassurance that it is good, but it will also probably be better if someone else tries it first and fails.
Google wasn't the first search engine but they are the best. Microsoft didn't build the first operating system based on 'windows' but they did it the best (execution). Firefox wasn't the first browser but it is much better than IE. The iPod was very late to the handheld MP3 player market, but they are the best.
It is ALL about execution and unless it is a patentable idea then why not share? You might be more compelled to execute faster if others are doing it and you might learn from how not to bring it to market from other failures.
Ideas really are worth nothing. They are handed out to multiple people across the world. First to market is great on occasion but usually second or third to market become the mainstream choice.
In game development it is the same thing. People think they have the best idea ever and never share it. But in actuality the idea is not new as there is nothing new under the sun. It is just another configuration of some past idea in a new form.
Everyone else also has ideas they want to work on. Rarely will they drop it and start pursuing your idea.
Here is a great article on this same behavior in game development: http://www.gamasutra.com/blogs/DavidRosen/20091027/3399/The_Value_of_Game_Ideas.php http://www.gamasutra.com/blogs/DavidRosen/20091027/3399/The_...
Also maybe this will provide a little motivation, don't let that idea turn into 'brain crack': http://www.zefrank.com/theshow/archives/2006/07/071106.html http://www.zefrank.com/theshow/archives/2006/07/071106.html