4 ms·
We implemented Lua as the quest / NPC scripting language within a "C" based MUD engine and the performance has been incredible. Tens of thousands of individual
by Lasher 11y ago
We implemented Lua as the quest / NPC scripting language within a "C" based MUD engine and the performance has been incredible. Tens of thousands of individual programs and not a blip, game pulses smooth as ever 8 times a second.