4 ms·
If you want the other extreme, these days you can do real-time raytracing entirely in an OpenGL shader: https://www.shadertoy.com/view/XdfXDB https://www.shade
by david-given 12y ago
If you want the other extreme, these days you can do real-time raytracing entirely in an OpenGL shader:
https://www.shadertoy.com/view/XdfXDB https://www.shadertoy.com/view/XdfXDB
(There's no geometry in that scene --- the shader is run for each pixel independently!)