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I think an in-browser version would make a world's difference in the number of people actually trying it out, although requiring the Unity plugin will not help.
by pierrec 12y ago
I think an in-browser version would make a world's difference in the number of people actually trying it out, although requiring the Unity plugin will not help. Something based on WebGL might be the coolest, but maybe difficult to put together. And more details on the underlying technology would be awesome (especially for the HN crowd). I'm wondering if it's open source, because I found a repo but it seems a bit old [1]. If it is, you should mention this more prominently!
[1]: https://bitbucket.org/joaquinkeller/earthvr/src https://bitbucket.org/joaquinkeller/earthvr/src
- joak 12y agoActually, unity 5 (released last month) can now compile in webgl. So next step is clearly an html5 version. It would be great to have urls that bring you directly inside DiveReal at given coordinates. However, this will take sometime and put meanwhile divereal in standby. I think I should also interact with today's users to try to figure out for what divereal could be useful..
- joak 12y agoIt is not open source: google's ToU/copyright does not allow to release a reverse engineering of streetview.