4 ms·
The comments in the Wolf3D source implied that the self-compiling raycasting wasn't faster on an 80286 than a conventional BSP tree would have been, and was in
by JoshuaR 11y ago
The comments in the Wolf3D source implied that the self-compiling raycasting wasn't faster on an 80286 than a conventional BSP tree would have been, and was in fact slower on an 80486 thanks to invalidating the code cache over and over.