2 ms·
I think Wolfenstein 3D compiles column scaling for each texture to speed up column rendering.
by boomlinde 12y ago
I think Wolfenstein 3D compiles column scaling for each texture to speed up column rendering.
- JoshuaR 12y agoThe comments in the Wolf3D source implied that the self-compiling raycasting wasn't faster on an 80286 than a conventional BSP tree would have been, and was in fact slower on an 80486 thanks to invalidating the code cache over and over.