3 ms·
It certainly can be (and has been) used for games where a limited set of sprites are drawn - each frame of animation is just a separate compiled sprite routine.
by ajenner 12y ago
It certainly can be (and has been) used for games where a limited set of sprites are drawn - each frame of animation is just a separate compiled sprite routine. Compiled sprite routines write at video memory addresses relative to a specified position, so they can be moved around at will.