5 ms·
This also surprised me. You can do the exact same thing, but with millions of particles, if you store and process them on the GPU. The first example of that tec
by pierrec 12y ago
This also surprised me. You can do the exact same thing, but with millions of particles, if you store and process them on the GPU. The first example of that technique being used in WebGL is probably by Mr.doob [1]. Since then, there have been many iterations, some of which are basically a cooler version of the linked demo [2]. (And simpler, judging from the source!)
[1]: https://www.chromeexperiments.com/experiment/magic-dust https://www.chromeexperiments.com/experiment/magic-dust
[2]: https://www.chromeexperiments.com/experiment/one-million-particles https://www.chromeexperiments.com/experiment/one-million-par...