2 ms·
Hm, maybe. OTOH, I'd think (hope) that not adding a note to the documentation when you add the code (ie, while it's still fresh in your mind) would require at l
by tbrownaw 12y ago
Hm, maybe. OTOH, I'd think (hope) that not adding a note to the documentation when you add the code (ie, while it's still fresh in your mind) would require at least slightly more sloppiness than succumbing to poor dev practices over the longer term would require.
- belorn 12y agoLooking at games, they normally add third-party licenses as part of the credits. Where the note goes and how it will reach the consumer seem as a non-trivial problems to solve. I know that some software used to ship individual mit/bsd notices in the box for each individual third-party library. If you depend on a large number of projects, say 20-30 which seems common in AAA games, that is a lot of notices, paper, and management in order to follow all the licenses correctly. But I would not try to guess how sloppy someone need to be to do it incorrectly.