2 ms·
my issue is more with the specific criteria the author uses being invalid. there is no special 2d functionality, e.g. aspect ratio correction or rotations. ther
by jheriko 12y ago
my issue is more with the specific criteria the author uses being invalid. there is no special 2d functionality, e.g. aspect ratio correction or rotations. there is special 3d functionality, and contrary to the authors claim, you can just throw 3d data down the pipe and have it work. you just have a fixed, non-aspect-ratio-corrected view, the same as you get when you naively throw 2d data down the pipeline.
also, please don't confuse OpenGL circa 1999 with modern OpenGL. the features removed in ES were considered bad practice 10-15 years ago... i do disagree with removing default shaders (our beautiful flexibility is now relegated to mere boilerplate) but i'm sure the OpenGL ARB had a good reason behind that choice (reducing driver responsibility, reducing points of failure etc.).
also, what is never up to the user is the perspective divide. if a naive user is not aware of this particular, very 3D specific gem, of the hardware/API then he will end up with subtle bugs and maybe even struggle to fix them due to the incomplete knowledge...
its got nothing to do with performance.