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Have you tried Cocos2d/Spritebuilder? If you don't ever make games for clients it wouldn't really make sense. But if so could you explain what you didn't like a
by fnayr 12y ago
Have you tried Cocos2d/Spritebuilder? If you don't ever make games for clients it wouldn't really make sense. But if so could you explain what you didn't like about it?
- tluyben2 12y agoI have used Cocos2d for clients and Monogame and Unity as well and the combination as well. I was talking about Xamarin here as app building tool, not for games. I do like Cocos2d. Cocos2d is nice to work with as well as with Unity; we had most issues with Monogame (and that uses Xamarin) but once we got over those issues I believe we would be effective equally with Cocos2d & Monogame and slightly more so with Unity (because of the community mostly).
- seanwilson 12y agoI've used Cocos2d with JavaScript binding a few times and really like it. You can develop primarily in a browser then package a web (without requiring plugins), Android, iOS, Mac and Windows app from your code with minor modifications.