3 ms·
Not very: it fundamentally assumes you're making a game, so it draws 3D scenes and uses a continuous update loop, which taxes the battery on mobile devices. The
by strangecasts 12y ago
Not very: it fundamentally assumes you're making a game, so it draws 3D scenes and uses a continuous update loop, which taxes the battery on mobile devices. The UI tools are also just finicky enough to make non-game app development a pain.
In addition, it does have a little size overhead - the smallest possible build on iOS (a blank screen) is 12 MB with all the optimizations on, and double that if you need to invoke System functions or libraries that need them.
- dangero 12y agoHave you actually seen a performance comparison when idle? I ask because I have been curious about trying to build a full application inside Unity. Update() on Unity doesn't strike me as being all that different than a normal GUI app's message loop.