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It's not about changing your mind for the money, it's about the fact that causality doesn't (shouldn't) run backwards in time. Consider this: when you are face
by empthought 12y ago
It's not about changing your mind for the money, it's about the fact that causality doesn't (shouldn't) run backwards in time.
Consider this: when you are faced with the choice, the allotted money is already under the boxes. How could what you choose now affect this outcome? It can't. You must always take both boxes to get the maximum amount of money possible. Either the $1,000,000 is under the single box, or it is not. If you take both boxes, you will get $1000 regardless of anything else, and possibly $1,001,000. If you take the single box, you will either get $0 or $1,000,000, but your action can't possibly change that, unless you believe somehow that causality runs backwards in time.
- Retric 12y agoYour assuming something along the lines of free will. Remember the choice is made independent of what's in the boxes. So, let's consider a deterministic system. If I write a program that uses pure logic to make the choice and it's non random then it always makes the same choice. EX: hard coding chose (A+B). Then that choice has in effect already made based on the algorithm selection making the (A+B) prediction basically fool proof. I could of course then run that program after the fact and see (A+B), but barring a low chance random event it's going to give the result of my prediction. PS: Consider chess, from a math standpoint every possible game already exists with players essentially picking just one game from the set of possible games. So, if you write two deterministic programs and run them the winner is already predetermined based on which algorithms where selected. If you then change one of the programs in such a way that it still chose the same move you know the winner before running the programs.
- empthought 12y agoBut that doesn't matter in the slightest. The money is either there or it is not there. It's not put in the boxes after you've made the choice. It's put into the boxes before you even know there's a game. Whether or not there is free will or determinism, picking both boxes always nets the most money of what's on the table.
- Strilanc 12y agoYou're using a mathematical model that doesn't apply. The ahead-of-time simulations invalidate the idea that your decision can't affect the outcome, despite the final decision ultimately occurring afterwards. An analogy would be asserting that you can't possibly shoot yourself in the back of the head when firing into the distance, and sticking to that position even after finding out you're in a pac-man-style loop-around world. A much closer but more technical analogy is that you can't solve imperfect information games by recursively solving subtrees in isolation. Optimal play can involve purposefully losing in some subtrees, so that bluffs are more effective in other subtrees. The fact that you are doing worse by two-boxing, leaving with a thousand dollars instead of a million, despite following logic that's supposed to maximize how well you do, should be a huge red flag.
- empthought 12y agoHow do "the ahead-of-time simulations invalidate the idea that your decision can't affect the outcome, despite the final decision ultimately occurring afterwards?" They're only simulations. The predictor is defined as being very likely to have correct predictions; it's not defined as God or a time traveler or an omniscient computer with knowledge of the universe's intricate workings. The fact that to an observer who knows the contents of the boxes (say, the moderator or an audience) you always look like an idiot for taking only one box and leaving money on the table, should be a huge red flag.
- Retric 12y agoBut that's the thing you assume there something different about you and simulated you where in theory there might not be. In other words if your hard coding something then hard coding pick B gets you 1,000,000 but hard coding pick AB gets you 1,000 assuming the predictor looks at your source code. As to the game show you would gave a series of people where people who pick B get 1,000,000 and people who pick AB get 1,000 now which group looks like idiots? Edit: Depending on the accuracy of the predictions, it's less about information traveling into the past as it is being the type of person that chooses B.
- SilasX 12y agoUnder a generalization of this problem, you can do transparent boxes and get basically the same paradox: in that case, omega never even presents you with this choice while putting $1 million in a box unless you're "the type of person" who would one-box even then. Still no causality violation: omega simulates everyone,[2] and only offers the filled box to one-boxers, but leaves it empty for two-boxers. [1] But you don't even have to conser these esoteric, hypothetical situations to get a newcomblike paradox: even "merchants vs shoplifters" has a similar dynamic: you will only be in the position of being able to trivially shoplift merchandise if you're in a neighborhood that draws from the set of people who usually don't. Merchants (Omega) are accurate enough in their predictions to be profitable. [1] See counterfactual mugging for a similar dynamic. [2] With a thorough enough simulator, it may not be possible to tell whether "you" are in the simulator or doing the real thing.
- empthought 12y agoThat generalization is no longer a paradox; it's just a situation. The paradox is about choice theory and you have eliminated any element of choice. People who choose (or act, if you don't care for free will) to take only one box are always leaving money on the table, full stop. The point of the game is to maximize winnings. The alternative approach is that people who have chosen one box have always received more money than those who chose both. Explanations about how or why are distractions and are inconsequential; the paradox is about these two -- both generally considered to be valid -- approaches yielding such different results. In my opinion, the resolution of the paradox is that's an impossible situation. Either someone is lying about the mechanisms (in which case take one box like everyone else because it's a magic trick of some kind) or not (in which case the "predictor" can be wrong and the boxes are already set, so take both boxes to eliminate the risk of receiving nothing and to maximize your winnings).
- SilasX 12y ago>That generalization is no longer a paradox; it's just a situation. The paradox is about choice theory and you have eliminated any element of choice. You're still choosing whether to use a decision procedure that results in how many boxes to take when offered this choice, which then determines whether you get this offer at all. And I don't know what you're trying to say with the paradox/situation distinction; "Newcomb's problem with transparent boxes" is a paradox and a situation, just like the original: how are people ending up better off by "leaving money on the table"? (whatever that would mean) >People who choose (or act, if you don't care for free will) to take only one box are always leaving money on the table, full stop. The point of the game is to maximize winnings. But once you pin down what "leaving money on the table" means, it's not at all clear that the concept coincides with something you want to avoid. If the people "leaving money on the table" have more money, then "I don't want to be right", as the saying goes. >In my opinion, the resolution of the paradox is that's an impossible situation. I disagree. At the very least, you can play as omega against an algorithm, with varying degrees of scrutability. How should that kind of algorithm be written so that it gets more money (in transparent boxes, how to get omegas to offer you filled boxes in the first place)? Your answer would require addressing the same issues that arise here for humans in that situation. There are also statistical versions of the paradox, like merchants vs shoplifters. Obviously, they aren't perfect predictors, but they do well enough for the sort of "acausal" effects in the paradox to happen, ie people not shoplifting, even when they could get away with it. Here are some more real life examples: http://lesswrong.com/lw/4yn/realworld_newcomblike_problems/ http://lesswrong.com/lw/4yn/realworld_newcomblike_problems/ To be sure, people aren't predictable enough now to get the kind of scenario described in the problem. But they are predictable enough for the uncomfortable implications: even an accuracy slightly better than chance gets you situations were one-boxing is statistically superior. (I do agree that in pracitce, whenever you see this kind of situation, you should assume there's some trick until overwhelming evidence comes in to the contrary.)
- breuleux 12y agoWell, the idea is that in order to predict which box you will pick, the predictor is basically running a perfect simulation of you. Depending on what the simulated version of you does, then the predictor will either put nothing or a million dollars in the second box. So the problem is this: you are given the choice to pick one or both boxes, but you don't know whether you are playing for real or whether you are a simulation who will unwittingly tell the predictor what the real "you" will do. If your mind is deterministic and the predictor is perfect then you will necessarily choose the same in both simulation and reality. Alas, you need your simulated self to "tell" the predictor to put a million in the box, which is why it is preferable to only pick up that one box. It's not that causality runs backwards, it's that unbeknownst to you, you're actually choosing twice. Of course, that whole thought experiment is a bit silly. Even under determinism it would be borderline impossible to do this with a physical system, and agents generally have an incentive to be unpredictable when it benefits them, so I don't think it is massively important to decide correctly in such contrived scenarios.
- SilasX 12y ago>Of course, that whole thought experiment is a bit silly. Even under determinism it would be borderline impossible to do this with a physical system, What about if you played as Omega against against a (physical instantiation of a) computer program that can play this game? >and agents generally have an incentive to be unpredictable when it benefits them, so I don't think it is massively important to decide correctly in such contrived scenarios. Under the original version of this problem, Omega stiffs agents who deliberately make themselves unpredictable eg by hooking their action to an unpredictable randomizer. But then, it's not even clear that agents would benefit from reducing Omega's confidence they'll one-box via deliberate unpredictability.