2 ms·
It's a little different in this case, with OnLive the latency is also added to inputs. With games like CS and UT things are calculated on the client. Incidental
by vegardx 12y ago
It's a little different in this case, with OnLive the latency is also added to inputs. With games like CS and UT things are calculated on the client. Incidentally this is also why cheating is relatively easy: You have to trust the clients.