4 ms·
I think the problem is that if I'm playing a FPS on Onlive and playing against you, say in Counter-Strike, and I have an extra 150-200ms lag and you don't, then
by drzaiusapelord 12y ago
I think the problem is that if I'm playing a FPS on Onlive and playing against you, say in Counter-Strike, and I have an extra 150-200ms lag and you don't, then I lose. Coop and multi-player play in Onlive sounds terrible.
For single player games, yeah, you're right, a person can handle 100ms or so, but that's mostly because he isn't playing against anyone else and the game is designed to handle 100-150ms delay. It can handle an extra 100ms or so from Onlive without too many issues. Its not pretty, but it works well enough.
I do agree that spikes and lost packets are the most noticeable issue, but even if you eliminate or minimize those, you still have the coop delay problem.
- paulhodge 12y agoIdeally they would only group Onlive players with other Onlive players. Just like it's very rare to have console users playing with PC users, because the console players get slaughtered.