3 ms·
> The problem is, gamers are FPS obsessed and that level of latency is a killer. Console games typically have a minimum possible input lag of 60ms, and once yo
by paulhodge 12y ago
> The problem is, gamers are FPS obsessed and that level of latency is a killer.
Console games typically have a minimum possible input lag of 60ms, and once you add in the controller response time, TV refresh rate, and the design of the game's engine, it's common to have 100ms or higher. For example Destiny on PS4 has a minimum input latency of 100ms ( http://www.displaylag.com/destiny-lag-factor-review/ http://www.displaylag.com/destiny-lag-factor-review/ )
Point is, consistent input latency is much less noticeable than people seem to think. When people complain about lag they're usually complaining about spikey/inconsistent lag. Consistent 150ms is not a killer. There are billion dollar games that have shipped with worse.
- drzaiusapelord 12y agoI think the problem is that if I'm playing a FPS on Onlive and playing against you, say in Counter-Strike, and I have an extra 150-200ms lag and you don't, then I lose. Coop and multi-player play in Onlive sounds terrible. For single player games, yeah, you're right, a person can handle 100ms or so, but that's mostly because he isn't playing against anyone else and the game is designed to handle 100-150ms delay. It can handle an extra 100ms or so from Onlive without too many issues. Its not pretty, but it works well enough. I do agree that spikes and lost packets are the most noticeable issue, but even if you eliminate or minimize those, you still have the coop delay problem.
- paulhodge 12y agoIdeally they would only group Onlive players with other Onlive players. Just like it's very rare to have console users playing with PC users, because the console players get slaughtered.