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Playing Quake on a "real" local client with input handling and extrapolation done locally is not necessarily the same as playing OnLive where your input is sent
by unwind 12y ago
Playing Quake on a "real" local client with input handling and extrapolation done locally is not necessarily the same as playing OnLive where your input is sent off for processing and the resulting video is returned.
I haven't tried OnLive, but the scenarios are very different so I don't think the comparison makes sense.