4 ms·
I'd love to hear John Carmacks' take on this. They had to solve very similar problems when developing this helmet: extremely low-latency head & eye-tracking, m
by Altenuvian 12y ago
I'd love to hear John Carmacks' take on this. They had to solve very similar problems when developing this helmet:
extremely low-latency head & eye-tracking, managing depth-of-field, integrating multiple input streams, providing non-distracting information overlays etc.
- supercoder 12y agoYeah, I'd imagine Carmack can take some of the ideas from the solutions developed in this helmet.