3 ms·
So what I always found interesting was that they didn't use the ping to their advantage. Most online games have the ping problem anyways. Imagine everything in
by yazaddaruvala 12y ago
So what I always found interesting was that they didn't use the ping to their advantage.
Most online games have the ping problem anyways. Imagine everything in a [] is in the same datacenter or house.
[client] ------ [game server] ------ [other_clients]
[client] ------ [onlive server - game server ] ------ [other_clients]
And it doesn't really matter how the other clients are connected, they could be using OnLive as well.
This would work amazingly well for online shooters or MMOs.
- rasz_pl 12y agoyes, shooters with >70ms latency BEFORE data even starts going out of your box into the display, plus additional 20-50ms before keypresses are even registered on the game code running hardware is the way of the future