3 ms·
> I could feel the lag That's exactly the problem. If the "ping" to the datacenter is too high, the gaming experience will be not great (lags). As the mouse/ke
by frik 12y ago
> I could feel the lag
That's exactly the problem. If the "ping" to the datacenter is too high, the gaming experience will be not great (lags). As the mouse/keyboard/gamepad inputs have to do a round-trip to the datacenter that is more problematic than traditional multiplayer games. You need several data enters around the world, near the gamers. Even than it will be unsuitable for certain games like high speed multiplayer ego shooters (Counter Strike, Quake 3, Unreal Tournament '99) where even a minimal lag of a wireless mouse/keyboard is noticeable and wired gaming input devices are used.
- yazaddaruvala 12y agoSo what I always found interesting was that they didn't use the ping to their advantage. Most online games have the ping problem anyways. Imagine everything in a [] is in the same datacenter or house. [client] ------ [game server] ------ [other_clients] [client] ------ [onlive server - game server ] ------ [other_clients] And it doesn't really matter how the other clients are connected, they could be using OnLive as well. This would work amazingly well for online shooters or MMOs.
- rasz_pl 12y agoyes, shooters with >70ms latency BEFORE data even starts going out of your box into the display, plus additional 20-50ms before keypresses are even registered on the game code running hardware is the way of the future