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I'm a bit surprised that EA didn't try to simply just win this market over themselves. With their stable of franchises it seems like it would be a feat they cou
by Tiktaalik 17y ago
I'm a bit surprised that EA didn't try to simply just win this market over themselves. With their stable of franchises it seems like it would be a feat they could have achieved. They even already have a casual focused online site, Pogo.com. I expected them to try to retool a team from that group into doing just Facebook games, but it seems like they didn't really even attempt it. I suppose they felt they just didn't have enough man power.
- tomjen2 17y agoThey would properly make more by jumping ahead of the game and starting to earn 75 million/year.
- chaosprophet 17y agoAnd they would no doubt be using Playfish's top minds to tailor all EA franchises for social/casual gaming.
- electromagnetic 17y agoRetooling a team to go from programming real games in real languages to making a flash game is a rather absurd prospect. Are they really going to convince people to leave teams working in their Sports division, or get anyone to leave one of their major franchises with real experience? If I was working on a new Medal of Honour or Battlefield, or even The Sims, you'd have to shoot me in both kneecaps before I'd consider taking my name off a game that could boost my career. All you're going to get to make these games are either raw flash kiddies, or you have to take over a company with experience in making money on flash games. IMO I'm not surprised one bit, buying a company like Playfish was EA's only move to make.
- Tiktaalik 17y agoThat's why I said retool a group from Pogo.com. If you look at that site it's pretty clear that EA's had folks working on casual flash games for ages. It would not be a difficult move over to get folks from that group working on Facebook apps.
- allenp 17y agoThere is a difference between casual games and social games though, and it is the social know-how that EA is buying.
- jfarmer 17y agoIt wouldn't be difficult, but I don't think EA really understands the distribution side of social games. Getting that right, IMO, is both harder and more important than having games with high production quality.
- jfarmer 17y agoEA doesn't understand social distribution, or at least they haven't been able to execute on it. Pogo has what, 10MM pageviews per month? Playfish has games with more monthly players than that. Also, the winners in social gaming don't require EA's strengths, which revolve around branding and production quality.