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Really, you think the UX of those screens is in anyway clear or that the alerts shouldn't be color coded or differentiated by thresholds from "hey this looks li
by llamataboot 12y ago
Really, you think the UX of those screens is in anyway clear or that the alerts shouldn't be color coded or differentiated by thresholds from "hey this looks like it might be an error" to "this is out of the realm of possibility, do not pass go, do not collect 200, correct this immediately"
- isaacdl 12y agoBut who gets to set the threshold? One doctor might want a full stop at 3% over, one might want one at 10%, one might not necessarily want one until maybe 50% (perhaps in this case of a research hospital that is routinely trying experimental treatments). I don't disagree that this shouldn't be considered carefully, but it's a little harder than maybe you're making it seem.
- llamataboot 12y agoOh, I think it's incredibly complex. I think UI/UX is a huge difficult field and these things always have tradeoffs - not only in terms of usability but in the overhead of being the people tasked with building them. In fact, UI/UX may be the hardest set of tasks we now face as as people making software products that other people use. But if you think /any/ information is easy to see in that rat's next of anti-design, I think you're wrong. I
- revelation 12y agoAll I'm seeing is that the salient information is on the UI in at least three places. It spells out the freaking calculation. So clearly, these people simply didn't look. Not once. In their perpetual multitasking frenzy that any hospital staff seems to be in, they didn't do the actual task. I'm reasonably sure that you can color code or flash whatever yo u want and they would still miss it if that's the way they work.
- wyldfire 12y agoA graphical representation of the dose relative to the patient weight or the dose prescribed relative to the recommended dose would be a great way to help users from accidentally making this mode error.