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Yes, exactly: Crash was flat-shaded (not textured), and I believe it was Jason (Rubin) who made that call. Crash also benefited from the (at the time) novel re
by dmbaggett 12y ago
Yes, exactly: Crash was flat-shaded (not textured), and I believe it was Jason (Rubin) who made that call.
Crash also benefited from the (at the time) novel rendering model that Andy, Mark (Cerny) and Jason developed. This basically allowed any vertex of crash to move anywhere in the animation sequences -- which was huge, because it allowed Jason to approximate traditional squash-and-stretch even on that limited hardware.