4 ms·
The shooting is a little weird, I fired several times at a tank, and the bullet went right through him. And other times I fired and completely missed and he got
by dubcanada 12y ago
The shooting is a little weird, I fired several times at a tank, and the bullet went right through him. And other times I fired and completely missed and he got hit.
- daredevildave 12y agoThat's network gaming...
- yebyen 12y agoThe tanks are also on teams. If you shoot at a tank of your own color, I don't think it's possible to score a hit (no friendly fire). I played it for about two minutes and I'm hooked. All the upvotes.
- sebular 12y agoA well-written game can account for lag and prevent those kinds of glitches from happening...
- atomical 12y agoThere isn't browser support for UDP. This makes glitches much more likely.
- shurcooL 12y agoThere is, you can use WebRTC Data Channels to achieve it. It's not trivial, but it's possible.
- mrmoka 12y agoWebRTC is not supported by Apple platforms nor by most mobiles where this problem is most visible. Solution would be to have servers on local data centres as well as good implementation of dead reckoning. Although networking code been written in less than 8 hours initially, and since then not reviewed :)
- soup10 12y agoyea the collision detection is off, i was shooting through walls half the time and not the other half. which shows it's not a lag issue.
- mrmoka 12y agoThat is only visual glitch as message of `bullet hit wall` get received a bit later than it actually happens on client. Although it won't hit player behind the wall even if it looks like it will.
- leetNightshade 12y agoThe bullets do damage but keep on going.
- bencollier49 12y agoWas he the same colour as you?