3 ms·
This is very much in spirit to Casey Muratori's (Handmade Hero) 'Compression Oriented Programming' http://mollyrocket.com/casey/stream_0019.html http://mollyro
by dottrap 12y ago
This is very much in spirit to Casey Muratori's (Handmade Hero) 'Compression Oriented Programming'
http://mollyrocket.com/casey/stream_0019.html http://mollyrocket.com/casey/stream_0019.html
For all the people complaining about both (the lack of) generics and high performance systems level programming, this and his allies in the video game industry such as Mike Acton
(Data Oriented Design in C++)
https://www.youtube.com/watch?v=rX0ItVEVjHc https://www.youtube.com/watch?v=rX0ItVEVjHc
and Jonathan Blow
(Ideas about a new programming language for games)
https://www.youtube.com/watch?v=TH9VCN6UkyQ https://www.youtube.com/watch?v=TH9VCN6UkyQ
argue that performance and the focusing on the problem you are trying to solve are intimately related. Needless levels of abstraction (particularly ones that go against the hardware) and generically trying to solve for cases you will never actually use is a waste of real performance and developer time.