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> It is even more likely that the user will use some serialization Serialization is beyond the scope of what I am talking about. I am talking about reading byt
by pfultz2 12y ago
> It is even more likely that the user will use some serialization
Serialization is beyond the scope of what I am talking about. I am talking about reading bytes from a serial port.
> In that way, when using Async for network sockets, the SerialPortHW concept wouldnt be involved at all
But that is my whole point about Asio being split into smaller libraries such as Asio.Core, Asio.Network, and Asio.SerialPort. So you can use Asio.SerialPort without needing Asio.Network.
> in many occasions such extra async framework or the streams are not used.
You didn't read and write bytes to the serial port? What did you use it for?
> it would be in a different concept not included in the current project.
Its important for the library to implement the same "concepts"(or type requirements) for better consistency and composability(the only exception is iostreams which is horrible for both usability and implementations).
- drodri 12y ago> But that is my whole point about Asio being split into smaller libraries such as Asio.Core, Asio.Network, and Asio.SerialPort. So you can use Asio.SerialPort without needing Asio.Network Yes, totally agree about it. And I think I see your point now, agree also that libraries must implement concepts in a consistent way, and streams are indeed the way to go for reading/writing bytes. Maybe, what I am uncorfortable about is having that Asio.SerialPort explicitely coupled with async stuff like promises/futures. Put it other way round, I think maybe the Asio.SerialPort should actually be something like HW.SerialPort, and this define a very low level library that acts just as an API to the HW, thus no promises here, as the OS does not handle that. Other languages like Node, Python could actually use and wrap this library to access the HW, and built their own async features. Then, it is perfect to have an Asio.SerialPort that builts both sync and async streams, using in the low level the HW.SerialPort. Maybe something in the line of: https://github.com/wjwwood/serial https://github.com/wjwwood/serial, but maybe with a more C++ style std::strings, streams (sync). Not sure, anyway, I will review my ideas, maybe I have to review my concepts about async and in which part of the stack should they be implemented, lets think about it.