3 ms·
"What makes a good game" and "what makes a good story" are two different things. Doom didn't have a plot. Tetris didn't have a plot. Also, if you want the ga
by fsk 12y ago
"What makes a good game" and "what makes a good story" are two different things.
Doom didn't have a plot. Tetris didn't have a plot.
Also, if you want the game to have a MEANINGFUL plot, then you have to pretty much make the game linear, which isn't the point of a game.
Trying to make a game like a movie is missing the point.
When I hear things like "This game has 20 hours of gameplay!", I cringe, because if it's a really good game I want to play it more than 20 hours (one reason I like roguelikes).
- kedean 12y agoNot all games should be 80+ powerhouses. The Costume Quest games, for instance, each clock in at approximately 8 hours to complete, maybe a bit longer for 100%. And that's perfect. Any longer, and you get tired of the combat and repetition, but during those 8 hours you feel magnificent because somehow they're able to recreate the feeling of being 9 years old and trick or treating. The actual overarching story serves to keep you from overindulging and boring yourself with the mechanics.
- MollyR 12y agoDifferent people like different parts of games. Some people like games that are immersive and really long like skyrim. Others like shorter games which are more cut down. Other media example: Some people love serial television, other love 2 hr movies. Some people like both for different reasons. It's okay for people to like what they want for whatever reason they have.
- zenlot 12y agoAnd after all, I still prefer chess.