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Players are the ultimate spanner in the works. Ultima Online famously had lofty ideals about simulation, particularly of ecology, which were abandoned when play
by meheleventyone 12y ago
Players are the ultimate spanner in the works. Ultima Online famously had lofty ideals about simulation, particularly of ecology, which were abandoned when players were introduced and they promptly murdered everything.
This looks interesting from the point of view of not having to roll your own dynamic spatial load balancing and DB backend for an MMO. There's not really enough information around to know what particularly is unique about their implementation other than they are licensing it to other developers.
The game using it with the most public facing information is Worlds Adrift by Bossa Studios.
- jghn 12y agoThe realistic economy of UO failed pretty much immediately as well. NPC shop keepers kept actual hours and would only buy/sell things as they needed. This didn't go over well with the newbie who just sewed together 5000 skullcaps and needed to sell them in the off hours.