4 ms·
Yeah, I regularly try it (both with its native keybindings and with it's Maya emulation mode), and it has got better. But it's still painful doing many things
by berkut 12y ago
Yeah, I regularly try it (both with its native keybindings and with it's Maya emulation mode), and it has got better.
But it's still painful doing many things in a fluid / connected way, and generally it just doesn't scale for assets.
E.g. I tried to import the .obj (because the FBX support is pretty crap and there's no .abc support) of a fairly small model I had of a voxellated (shape made out of cubes) shape, which consisted of around 300,000 primitives (all cubes), and blender took over 6 hours to import it. Maya, Houdini (and 3D apps I've written) opened it in seconds.