4 ms·
let's not forget .kkrieger - their 96k procedural FPS game [1] also, ryg from Farbrausch (who works for RAD Game Tools) blogs regularly [2]. A story about thei
by leeoniya 12y ago
let's not forget .kkrieger - their 96k procedural FPS game [1]
also, ryg from Farbrausch (who works for RAD Game Tools) blogs regularly [2]. A story about their crazy .kkrieger code sprints at [3] (submitted about a year ago [4])
[1] http://www.pouet.net/prod.php?which=12036 http://www.pouet.net/prod.php?which=12036
[2] https://fgiesen.wordpress.com/ https://fgiesen.wordpress.com/
[3] https://fgiesen.wordpress.com/2012/04/08/metaprogramming-for-madmen/ https://fgiesen.wordpress.com/2012/04/08/metaprogramming-for...
[4] https://news.ycombinator.com/item?id=7739599 https://news.ycombinator.com/item?id=7739599
- oxalo 12y ago96k. Think about that for a sec. Most big name games for PC are ~10GB these days... 100,000x as big as .kkrieger.
- sp332 12y agoMy favorite bits from link 3: In the menu at the start, cursor-down works, but cursor-up doesn’t (he never hit cursor-up in menus during the test run). The small enemies at the start can hit you, but he didn’t get hit by any enemy shots, so in the released version of .kkrieger enemy shots deal no damage.
- m_mueller 12y agoFunny how they apparently did go with reusability at the end ;).