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I remember the old days when they first added the SPC700 support. I believe it necessitated figuring out dynamic frameskipping which is something we see in almo
by elblanco 17y ago
I remember the old days when they first added the SPC700 support. I believe it necessitated figuring out dynamic frameskipping which is something we see in almost every emulator today (and has been put to good use on low powered hardware like my GP2x Wiz).
ZSnes was my goto for a very long time since it just ran faster on my hardware. But Snes9x is really the SNES reference software.
Cool effort. Now let's see if he can do it in 4k.
- thristian 17y agoActually, SNES9x and ZSNES are both pretty buggy, and include hacks to make individual games run correctly. Allegedly ZSNES 2.0 is under development with improved accuracy, but who knows if or when it'll ever be released. The true SNES reference software is bsnes, with no per-game hacks and only three known-incompatible games (and then only because they use obscure co-processors that nobody can find any references for): http://byuu.org/bsnes/ Be warned, though - bsnes is a sub-cycle-accurate emulator of a reasonably-powerful hardware platform, and so has surprisingly steep hardware requirements (any desktop processors released in the past couple of years should be fine, but people who still haven't upgraded their Pentium 4s are likely to be in for a bit of a shock).
- elblanco 17y agoI wish I could upvote you twice. This is a great find. I've long assumed that Snes9x and ZSNES were the top of the pack w/r to SNES emulation. I'll have to check this out.