3 ms·
SC:CT's adversarial MP really was fantastic, even more so when you consider that it managed despite an engine that was roughly a generation behind what the sing
by rl3 12y ago
SC:CT's adversarial MP really was fantastic, even more so when you consider that it managed despite an engine that was roughly a generation behind what the single player and co-op modes were using.
The only thing is that, like quite a few games today, it was best in beta. I distinctly remember that in the final version, they tweaked the lighting model across all levels to be far higher contrast, and that pretty much killed it for myself and everyone I knew who played it.
Yeah, you couldn't cheat anymore by turning up your gamma, but that came at the price of destroying those priceless moments where you thought you saw something in the shadows, but you weren't sure.