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Looking back at when I was a kid, these games and products felt like something that simply always existed as though they were a force of nature, something creat
by rocky1138 12y ago
Looking back at when I was a kid, these games and products felt like something that simply always existed as though they were a force of nature, something created by a huge faceless team that knew what they were doing.
Being in the industry myself now, what amazes me most is almost every one of these great forces of nature was actually the result of one leader burning themselves right to the ground in order to get it done. In some cases, it's a small handful of people, but even then there's usually one that takes the whole thing on their shoulders even above the rest.
It helps further the old saying "if you want something done right, you have to do it yourself."
- nkg 12y agoManaging a team means that you have to get everyone to do their job the best they can, not that you have to burn yourself out to fill the gaps. As a developer, I have seen a lead dev burning out and that wasn't heroic, that was pathetic.
- rocky1138 12y agoYou can lead a horse to water but you can't make it drink. The desire to go above one's level to do the work to make real change has to come from within.
- deleted 12y ago[deleted]
- Gifford 12y agoWhy do you believe it's not an army of real people all burning themselves to the ground?
- rocky1138 12y agoIn my experience, in any team, there is usually one person who is at the forefront of the team. This is the person who is the first to go in to battle the blaze, so to speak. To light the way.
- Jare 12y agoIn terms of misery, they all bleed the same red blood. I've been on both sides, and while the reward for the leader's extra pain can make it worth doing many times, for the rank and file it is usually only a good tradeoff in their first project / when they are young.
- deleted 12y ago[deleted]