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The 2v2 SC:PT and SC:CT online multiplayer was the absolute best. It was asyemntrical, well balanced, and required good communication with your partner. I've n
by mikeknoop 12y ago
The 2v2 SC:PT and SC:CT online multiplayer was the absolute best. It was asyemntrical, well balanced, and required good communication with your partner.
I've never been able to replicate that experience in another game.
Someone tried to clone it but never took off: http://www.projectstealthgame.com/ http://www.projectstealthgame.com/
Best wishes to OP for the game and (at least) giving me fond memories.
- rl3 12y agoSC:CT's adversarial MP really was fantastic, even more so when you consider that it managed despite an engine that was roughly a generation behind what the single player and co-op modes were using. The only thing is that, like quite a few games today, it was best in beta. I distinctly remember that in the final version, they tweaked the lighting model across all levels to be far higher contrast, and that pretty much killed it for myself and everyone I knew who played it. Yeah, you couldn't cheat anymore by turning up your gamma, but that came at the price of destroying those priceless moments where you thought you saw something in the shadows, but you weren't sure.
- bentcorner 12y agoI loved SC:CT, and have played every iteration of SC from the first. One of my favorite bits of SC:CT is the "are you a ninja?" dialogue. https://www.youtube.com/watch?v=WuQJn93ZTqo https://www.youtube.com/watch?v=WuQJn93ZTqo
- aikinai 12y agoI (and my friends) still consider it the best multiplayer game ever. I really wish someone could make another game like that, but the depth and learning curve limit the market so much that it might never happen again.
- mercer 12y agoI suspect the multiplayer took a lot of inspiration from Thievery:UT, a total conversion / mod for Unreal Tournament that offers a multiplayer game inspired by the game Thief. One of the developers for Splinter Cell, in his spare time, helped out with the project and probably benefitted tremendously from all the multiplayer testing and balancing we did. At some point he asked all the team members for our real names and put us in some of the communications documents/emails in the actual game. It's really odd to see my name pop up in GameFAQs walkthroughs and such, and perhaps a bit depressing to know that it's what 'my name' is most famous for. But mostly fun. I never played the SC multiplayer, but Thievery:UT has been some of the most fun I've ever had multiplayer, more than all the UT, Quake, Age Of Empires, and whatnot.